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Restoring the Body’s Water

Power

Thaumatology: Chinese Elemental Powers · p.31

Open source p.31
11

Prerequisite: Inner Fountain (p. 32).
You can use your attunement to water to restore FP lost to
dehydration. You must make skin-to-skin contact with the
beneficiary for a full minute, and roll against IQ plus Talent. If
you succeed, he immediately recovers up to 2 FP as if he had
been resting and drinking water. This will not restore FP lost
to other causes! Repeated application on the same day brings
no increased benefit.
You can apply this to any animal that drinks water for
hydration, other than yourself. If you apply it to nonhuman
beings, reverse the SM and apply it as a modifier; for example,
the roll to help an SM -2 creature would be at +2.
Extra effort restores 1 additional FP (a 50% improvement)
per -10 to Will.
Statistics: Healing (Accessibility, Only dehydration-caused
FP, -40%; Capped, 2 FP, -25%; Chi, -10%; Contact Agent, -30%;
Fatigue Only, +0%*; Immediate Preparation Required, 1
minute, -30%†; Once per subject per day, -10%; Reduced
Fatigue Cost 2, +40%; Xenohealing, All water-dependent land
animals, +40%) [11].
* Your Healing restores FP instead of HP. This costs 1 FP
per FP restored (instead of 1 FP per 2 HP healed).
† As for Preparation Required (p. B114), but the ability
7 points
must be used immediately after its preparation.