RL Exoteleport
PowerPsionic Powers · p.70
Open source p.7045/55/65/75/80/85/90/95/100/105/110/115/120/125
Skill: Exoteleport (IQ/H).
You can teleport other subjects, from inanimate objects
to people, up to a maximum distance determined by your
range. You must be able to see the subject or know exactly
where it is, and it must be within your range. To determine
your range, look up your level on the Autoteleport (p. 68)
table. For example, with RL Exoteleport 5, you could tar-
get someone within 20 yards, and teleport them up to 20
yards in any direction.
Apart from the changes above, this ability works exactly
as Exoteleport (pp. 69-70).
* If you can only affect subjects by touching them (skin-
to-skin contact for living beings), but can send them any-
where, take the variant RL Exoteleport (Touch-Only). This
reduces the cost by 11 points – i.e., 34/44/54/64 points for
levels 1-4, plus 5 points for each additional level.
Statistics: Affliction 1 (HT; Advantage, Modified Warp,
+200%; Affliction range cannot exceed Warp range, -10%;
Based on IQ, Own Roll, +20%; Malediction 2, +150%;
Statistics: Affliction 1 (HT; Advantage, Modified Warp,
+200%; Based on IQ, Own Roll, +20%; Malediction 2, +150%;
Teleportation, -10%) [46]. Feature: Uses one roll with combined
Teleportation distance penalties instead of two rolls with sepa-
rate penalties. Advantage is Warp (Blind Only, -50%; Exotele-
port, -50%; Modified Capacity, 1 lb., -30%; Reliable 10, +50%)
[20]. Further levels improve Modified Capacity on the afflicted
Warp, one level at a time [+5]. The variant Exoteleport (Touch-
Only) adds Contact Agent and Melee Attack, C, and reduces
Malediction to 1 [35].