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Checkered Past

Quirk

Power-Ups 6: Quirks · p.32

Open source p.32
-1 point

-1 point

Your past was a bit rough and isn’t a closed book. Be spe-
cific: “Former mercenary,” “Ran with a gang,” “Took lots of
lovers,” etc. The GM will use the mechanics for Secret
(p. B152) to determine when this comes up. Each time it does,
a suitable NPC from back in the day (e.g., a fellow merc or
gang member, or an ex-lover) reenters your life.
This turn of events won’t cause massive inconvenience – at
worst, -1 on reactions from “proper” folk who see you
together, or to rolls for jobs or promotions, until you deal
with the hassle. Murder is an option, but a bit extreme. An
expense equal to 10% of monthly income or 1% of campaign
starting wealth, or a small favor such as an all-day road trip
or an introduction to your boss, will do. Anything bigger
would be Favor Owed (below).
In effect, this is a disadvantageous 1-point Claim to Hospi-
tality (p. B41): others come looking for your hospitality, but
don’t return it.