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Code of Honor

Quirk

Power-Ups 6: Quirks · p.9

Open source p.9
-1 point

-1 point

A minor Code of Honor (p. B127) can be a quirk, especially
if it qualifies on one or more of the following counts:
Casual. Codes of conduct that apply only to sports, hobbies,
or leisure activities – bowling, camping, ice hockey, poker,
roleplaying, surfing, etc. – are always quirks.
Diluted. Selected aspects of disadvantage-level Codes (Gen-
tleman’s, Chivalry, etc.) – e.g., exhibiting “gentlemanly” behav-
ior toward all women – are quirks in a society that doesn’t
expect such conduct of you. Many mercenaries dilute the fight-
or-die loyalty of Code of Honor (Soldier’s) to “Stays bought.”
Low-risk professional. Code of Honor (Professional) is just a
quirk if deviating from it carries no risk of legal action or los-
ing the right to practice. Most informal Codes that amount to
“do my job well” qualify; e.g., Code of Honor (Pizza Delivery-
man’s), unless you’re Hiro Protagonist. Even a formal Code
counts if straying from it brings no fallout worse than losing a
single client or a little pay.
Narrow. The strictest Code is just a quirk if it almost never
applies. “My word is my bond” could be a serious disadvantage
– but if it holds only when you give your word to leaders of very
high Rank or Status, then its value is -1 point.
Your Code must still require behavior from you to be worth
a point. As with similar quirks, the GM can invoke this to jus-
tify the occasional small penalty; e.g., an honorable card-player
might have -1 to notice cheating, while a “gentlemanly” fellow
may earn -1 on reactions from some feminists.