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Cosmetic Eyeglasses

Quirk

Power-Ups 6: Quirks · p.13

Open source p.13
-1 point

-1 point

This cinematic quirk is common in action fiction: You wear
glasses that don’t seem to do much. If they’re knocked off, you
suffer the effects of Nearsighted or Farsighted (see p. B123) for
long enough to affect one important action. Then the problem
conveniently vanishes until after the action is over, whereupon
you’ll don another pair and go on like nothing happened.
If you leave off the glasses to avoid future incidents, the GM
can penalize you for bad roleplaying. The whole idea is to give
the GM a “hook” for starting an action scene, with you at a
small penalty. Don’t take the quirk if you’d rather not face that!
A small upside is that quite a few people have Preferred
Looks (Glasses) – they think glasses make the wearer look
smart, even sexy. You automatically benefit from this.