Disorganized
QuirkPower-Ups 6: Quirks · p.18
Open source p.18-1 point
-1 point
It’s around here somewhere . . . but no, you don’t have a sys-
tem. Now where is that?
When the GM assesses a time requirement to organize per-
sonal possessions – find your research notes, pack your camping
gear, rummage through your pack or pockets, etc. – you need
longer. If dice determine the necessary time, add +1 per die; e.g.,
seconds becomes seconds. Flat times increase by 30%.
This doesn’t affect the time to use gear rather than prepare
it. You require no longer than anyone else to drink a potion,
pick something up, ready or sheathe a weapon, write a note,
etc. However, this does affect the time to don your armor,
which is a rat’s nest of straps and buckles, small bits wedged
inside larger ones.