Like
QuirkPower-Ups 6: Quirks · p.26
Open source p.26-1 point
If you like something, you’ll seek it out whenever possible:
gadgets, kittens, shiny knives, ceramic owls, fine art . . . what-
ever. This doesn’t have to be a thing – perhaps you never miss
a chance to cook, read, or snap photos, or to watch (or play) a
particular sport. Yet another possibility is to invert a Phobia
(pp. B148-150) to get a quirk-level “mania.” Whatever the case,
this isn’t a compulsion, just a preference.
If the GM desires a game effect, people aware of your Like
might bribe or influence you with it, gaining +1 to their attempt
or giving you -1 to resist. You may earn the occasional -1 on your
own merits, too, whether that penalizes a skill (such as Mer-
chant when hunting for bargains, if you’re fond of something
pricey) or a reaction roll (e.g., “Likes rock ’n’ roll” leads to loud
rock ’n’ roll, and “Likes shiny knives” is gen-
uinely unsettling).
While Likes are always specific, it would
be reasonable to treat Hedonist (p. 28) as a
broad-based exception.