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Methodical

Quirk

Power-Ups 6: Quirks · p.19

Open source p.19
-1 point

-1 point

You have a “system” for everything you do. If a long task
could receive a bonus for taking extra time (p. B346), you must
work slowly enough to claim at least +1 (double time) or suf-
fer -1 for breaking your system. This doesn’t affect split-second
adventuring activities, only jobs where labor is measured in
days, like major Carpentry or Research projects.
There’s one small upside: If a task – long or not – could get
time bonuses, you can go up to +6 for 60¥ the usual time (most
people can do no better than +5 for 30¥ as long).
You cannot have both this quirk and Disorganized (p. 18).