Minor Addiction
QuirkPower-Ups 6: Quirks · p.29
Open source p.29-1 point
You may take Addiction (p. B122) as a quirk if
you’re dependent on a substance that works out to 0
points under the rules. There’s no need to record the
mechanical details. A smoker whose habit is casual
rather than highly addictive might have “Smokes
cigars”; a devout coffee drinker, “Coffee addict”; and a
stuntman with an old injury, “Pops over-the-counter
painkillers.” Such quirks are more colorful and con-
cise than fussy notation like “Addiction (Tobacco;
Cheap; Legal),” “Addiction (Caffeine; Cheap; Legal),”
and “Addiction (Pain pills; Cheap; Legal).”
Physiological dependency is a physical quirk,
while psychological dependency is a mental one. Not
all psychological dependency involves drugs. Some-
one who becomes irritable when deprived of pornog-
raphy, soap operas, video games, etc. – or who blows
excessive time or money on such things – might fol-
low the rules for Daily Ritual (p. 28), Expensive
Habit (p. 28), or Ill-Advised Hobby (pp. 28-29) but
note Minor Addiction on his character sheet, if the
player likes the sound of that better. Just don’t count
it more than once!
As with full-fledged Addiction, alcohol presents a
special case; see Minor Alcoholism (see boxed text).