Minor Alcoholism
QuirkPower-Ups 6: Quirks · p.29
Open source p.29-1 point
-1 point
By the book, Alcoholism is worth -15 or -20 points. Yet count-
less fictional characters drink too much with few effects beyond
joviality. In a larger-than-life campaign, the GM might permit a
cheap, legal Addiction without the special -5 points for “insidi-
ous” or the assumption that the drinker always drinks to incapac-
itation (although booze has its usual effect if he does!) – it mostly
leads to spending too much on liquor, an Expensive Habit (p. 28).
Give the resulting quirk a euphemistic name like “Hits the bottle,”
“Likes his drink,” or “Lush” to distinguish it.