Obsession
QuirkPower-Ups 6: Quirks · p.29
Open source p.29-1 point
You may take an almost-rational and not especially
unusual Obsession (p. B146) as a quirk, to reflect a
minor goal. For instance, you hope to get just enough
money to buy your own farm (or boat, or spaceship,
or castle), you dream of starting a band, you want to
visit a hard-to-reach country (or planet), or you seek a
specific job.
“Almost-rational” and “minor” are relative. If
you’re a wealthy 17th-century French nobleman,
“Hopes to save enough to buy a farm” wouldn’t count
– you could buy a farm outright! “Dreams of joining
the Musketeers” would work, though. For a poor
métayer (sharecropper), the farm would be a fair
Obsession; becoming a Musketeer would not.
A quirk-level Obsession mainly affects choices
(roleplay it!), but if others learn of it, they get +1 to
attempts to manipulate you using it or give you -1 to
resist or detect such manipulation (GM’s choice). For
instance, Greed (12) alongside that Obsession about
owning a farm means rolling at 11 or less to resist
shady deals involving farmland.