Odious Personal Habit
QuirkPower-Ups 6: Quirks · p.20
Open source p.20-1 point
Any -5-point Odious Personal Habit (p. B22) is just a quirk
if you can roll to keep it in check. Roll whenever you inter-
act with others. On 5-6, you get -1 to reactions.
Give your problem an evocative name. Examples from
GURPS supplements include Abrasive, Argumentative, Bitter,
Blunt, Crude, Cruel, Cynical, Depressing, Fatalistic, Fickle,
Foul-Mouthed, Gloating, Ironic, Melancholy, Mouthy, Pes-
simistic, Prickly, Sanctimonious, Sarcastic, Scornful, Smug,
Tactless, Treacherous, and Vindictive. Many quirk-level disad-
vantages boil down to this; e.g., Depressing, Fatalistic, or
Melancholy might describe trivial Chronic Depression, and lots
of choices could sum up minor Bully or Sadism.
If you have two or more such traits, roll just once, expand-
ing the range on by one per additional quirk: 4-6 for two, 3-
6 for three, 2-6 for four, or 1-6 (constantly!) for five. Dedicating
all five quirks to such problems amounts to selecting a
painfully detailed -5-point Odious Personal Habit.
A quirk-level Odious Personal Habit that cannot be
avoided on a die roll is either an Extremely Limited Disad-
vantage (pp. 10-11) and only apparent under specialized con-
ditions, or a Shocking Affectation (p. 15) and only offensive
to a narrow group. You may specify two of a roll, rare circum-
stances, or a small subset of people, but then the quirk
causes -2 to reactions. If all three apply, it gives -3.