← Search

Overspecialization

Quirk

Power-Ups 6: Quirks · p.31

Open source p.31
-1 point

-1 point

Prerequisite: At least one point in the affected skill.
You’re so specialized in an area that you’ve forgotten gen-
eral principles. To take this quirk, you must have a skill that
allows Optional Specialties (p. B169) and possess such a spe-
cialty. The skill is still a step easier for you, but the general ver-
sion defaults to it at -5, not the usual -2, and this extra -3 also
reduces related skill defaults.
Example: Chemistry is IQ/H, but you may learn Chemistry
(Analytical) as though it were IQ/A. Normally, general Chem-
istry defaults to Chemistry (Analytical)-2, while Metallurgy,
which defaults to Chemistry-5, defaults to Chemistry (Analyt-
ical)-7. With Overspecialization (Analytical Chemistry), gen-
eral Chemistry defaults to Chemistry (Analytical)-5, while
Metallurgy defaults to Chemistry (Analytical)-10!
The GM may opt to limit each character to one Overspe-
cialization, which must be in a skill that’s central to his role
in the campaign.