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Preferred Tactics

Quirk

Power-Ups 6: Quirks · p.26

Open source p.26
-1 point

-1 point

Due to training, honor, or personal preference, you favor a
particular move in combat. Examples include “Always circles
opponents,” “Kicks more often than he punches,” and “Prefers
spells to weapons.”
You should strive to make this true as soon as the opportu-
nity arises; in the examples above, you might take a Move
maneuver when you could attack, kick on two turns in a row,
or Concentrate on a spell at sword’s point. When you do, the
GM will give you -1 to one active defense or resistance roll
against an opponent who could have noticed your predictable
or ill-suited choice. This will remind you of your bad habit, and
you’ll either curtail it or be less “telegraphic”; you won’t suffer
the penalty again until the next fight.
If you don’t submit to your quirk as soon as you have the
chance, your heart won’t be in it. Foes will get +1 on all active
defenses and resistance rolls against your efforts until you do!
(Thus, it’s better to be predictable as soon as possible.)
I may chance have some
odd quirks and remnants of
wit broken on me, because
I have railed so long against
marriage: but doth not the
appetite alter?
– William Shakespeare,