Tests Positive for (Condition)
QuirkPower-Ups 6: Quirks · p.25
Open source p.25-1 point
You test as having some sort of disturbing condition,
though this is invisible and you aren’t contagious (where appli-
cable). Common possibilities include “false positives” for infec-
tious diseases, genetic markers for bloodlines hated or feared
by people likely to test you, and misleading magical auras.
Typical consequences are some combination of blackmail (if
the condition is embarrassing), quarantine (if it’s dangerous),
or abuse (if it’s loathed).
This quirk is valid only in settings where technology or
superhuman gifts can confirm it – and only if the GM intends
to incorporate such testing into adventures. Tests Positive for
Zombie Plague would work in a zombie apocalypse, and Tests
Positive for Demonic Ancestry would fit most fantasy, but few
things would qualify in nonmagical, low-tech worlds.
This amounts to Social Disease (p. B155) as an Extremely
Limited Disadvantage (pp. 10-11).