Tiny Hands
QuirkPower-Ups 6: Quirks · p.25
Open source p.25-1 point
-1 point
Your hands are unusually small. You have -1 to ST for the
sole purpose of assessing penalties for insufficient ST to use
weapons; e.g., ST 11 and Tiny Hands would let you wield a
broadsword (ST 10) just fine, but give you -1 to use an axe (ST
11). This never affects melee damage!
The GM may assess other small modifiers as appropriate –
say, -1 to ST to break free when your hands are grappled, but
+1 to Escape skill against handcuffs.