Twitchy
QuirkPower-Ups 6: Quirks · p.25
Open source p.25-1 point
You’re constantly on edge. In any situation where either
variety of surprise (p. B393) would apply, roll vs. DX. A roll of
14+ fails regardless of your score.
Failure means you startle. If you’re holding something, you
drop it; if you aren’t, you knock something over (coffee, meet
keyboard), tumble from your chair, or suffer another effect
worthy of Klutz (p. B141). Critical failure is bad: you jerk the
trigger of your gun (9 or less chance of shooting a friend – or
your foot), strike your head for 1 HP of injury and must roll vs.
HT to avoid knockdown, etc.
This is in addition to any surprise effects. However, the sur-
prise itself needn’t affect you. You might have Combat Reflexes
and avoid mental stun . . . but nerves are nerves, and you
momentarily “spaz out.”