Escape
SkillBasic Set: Characters · p.192
Open source p.192Defaults: DX-6.
This is the ability to slip out of
ropes,
handcuffs,
and
similar
restraints. The first attempt to escape
takes one minute; each subsequent
attempt takes 10 minutes.
The GM may apply a penalty for
particularly
secure
bonds.
For
instance, modern police handcuffs
would give -5 to Escape. You suffer
only half these penalties if you dislo-
cate the restrained limb (usually an
arm). This requires (20 - skill) minutes
of concentration, minimum one
minute and a Will roll. However, if you
fail your Escape roll by 3 or more
when dislocating a limb, the limb suf-
fers damage. On a critical failure,
you
automatically
take
enough
damage to cripple the limb!
Modifiers: +3 for Flexibility or +5
for Double-Jointed (p. 56); any bonus
for Slippery (p. 85).