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Forgery

Skill

Basic Set: Characters · p.196

Open source p.196
IQ/Hard TL true

Defaults: IQ-6 or Counterfeiting-2.

This is the ability to create falsified
documents (identity cards, passports,
etc.). It is not taught except by intelli-
gence agencies and the underworld –
although you can always study it on
your own.
The time required to create a for-
gery ranges from days to weeks (GM
decides). When you use a forged doc-
ument, make your Forgery roll each
time it is inspected – unless you roll a
critical success on your first attempt.
Failure means someone spots the for-
gery.
Some tasks require DX-based skill
rolls, in which case modifiers for High
Manual Dexterity (p. 59) or Ham-
Fisted (p. 138) apply. The GM may
allow Forgery to default to a suitable
Artist specialty at -5 if you are doing
the work entirely by hand.
Modifiers: Equipment modifiers
(p. 345); +3 if you merely altered a gen-
uine document; -5 if you did not have
a sample to copy. The GM may also
assign modifiers based on the severity
of the inspection; a routine border
check, for instance, would give a +5
bonus.