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Innate Attack

Skill

Basic Set: Characters · p.201

Open source p.201
DX/Easy

Defaults: DX-4.

This skill represents trained ability
with a “built-in” ranged attack: fiery
breath, super-powered energy bolts,
etc. Learn it to improve your odds of
hitting with Afflictions (p.
35),
Bindings (p.
40), Innate Attacks
(p. 61), magical jets and missiles, and
similar attacks that originate from you
as opposed to a weapon in your hand.
Roll against skill to hit.
You must specialize:
Beam: Any energy blast, magical
jet, etc. emitted from the hands. To use
this skill, you must have at least one
unrestrained hand (although it need
not be empty).
Breath: Any attack emitted from
the mouth, such as dragon’s fire or
acidic sputum. To use this skill, you
cannot be gagged and you must be
facing your target.
Gaze: Any attack emitted from the
eyes – heat vision, a petrifying stare,
etc. To use this skill, you cannot be
blindfolded and you must be facing
your target.
Projectile: Any solid projectile or
pseudo-solid energy bolt (e.g., Fireball
spell) emitted from the hands. To use
this skill, you must have at least one
unrestrained hand (although it need
not be empty).
These specialties default to one
another at -2.
You use this skill to direct your
attack, not to activate it; therefore,
restrictions such as “you cannot be
gagged” apply strictly to your ability to
make ranged attacks. If you can trigger
your attack while restrained, no skill
roll is needed to attack your restraints!
You can only learn this skill for
ranged attacks. Use Brawling (p. 182)
to improve your odds with abilities
that require a touch.