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Intelligence Analysis

Skill

Basic Set: Characters · p.201

Open source p.201
IQ/Hard TL true

Defaults: IQ-6 or Strategy (any)-6.

This is the ability to analyze and
interpret intelligence data. It allows
you to deduce enemy plans and capa-
bilities, evaluate the accuracy of infor-
mation, rate the reliability of sources,
etc. In most game worlds, only intelli-
gence, military, and security services
teach this skill – often only to those
with a minimum level of Rank or
Security Clearance.
The GM makes all Intelligence
Analysis rolls in secret. On a success,
he provides details about the signifi-
cance and accuracy of your data, or
insights into what it means in terms of
enemy planning. When you encounter
deliberately falsified data, the GM
rolls a secret Quick Contest: your
Intelligence Analysis vs. the enemy’s
skill at disinformation (Forgery,
Propaganda, etc.). If you win, the GM
provides details on precisely what is
wrong with the information. It is up to
you to deduce what this means, how-
ever!
This skill has nothing to do with
gathering intelligence. Use Current
Affairs (p.186) and Research (p. 217) to
sift through public sources; Forensics
(p. 196) and Search (p. 219) to find
physical clues; Observation (p. 211) for
human surveillance; and Electronics
Operation (p. 189) to work with the
satellite imagery, communications
intercepts, and related “technical
means” common at TL7+.
You may take an optional specialty
(p. 169) in one particular type of intel-
ligence. A useful specialty at TL6+ is
Intelligence
Analysis
(Traffic
Analysis): identifying the purpose and
organization of targets by examining
intercepted communications traffic.
Modifiers: -1 to -5 for incomplete
information; -3 if all your information
comes from a single source; -3 for
intelligence concerning an arcane sci-
entific or bureaucratic principle,
unless you have skill in that area (e.g.,
Engineer (Electronics) for intelligence
regarding a radar installation).