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Lockpicking

Skill

Basic Set: Characters · p.206

Open source p.206
IQ/Average TL true

Defaults: IQ-5.

This is the ability to open locks
without the key or combination.
Each attempt requires
one minute.
If you make the roll and open the lock,
each point by which you succeeded
shaves five seconds off the required
time. (Safecracking and similar
challenges can take more time, at the
GM’s discretion.)
Note that if the lock has a trap or
alarm attached, you must make a sep-
arate Traps roll to circumvent it.
Modifiers: Equipment modifiers
(p. 345); -5 if working by touch (e.g., in
total darkness). Inside information
gives a bonus at GM’s discretion. If the
GM requires a DX-based roll (for
instance, to work with a particularly
delicate mechanism), modifiers for
High Manual Dexterity (p. 59) or
Ham-Fisted (p. 138) will apply.