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Acrobatic Stand

Technique

Martial Arts · p.64

Open source p.64
Average Default Acrobatics-6.

Prerequisite: Acrobatics; cannot exceed Acrobatics skill.

Average

Default: Acrobatics-6.
Prerequisite: Acrobatics; cannot exceed Acrobatics skill.
This represents training at quickly regaining your feet
in a fight; see Acrobatic Stand (p. 98) for details. A suc-
cessful roll lets you go from lying down to standing as a
single Change Posture maneuver; on a critical success, you
do so as a “step.” Failure means you go to a sitting posture.
Critical failure leaves you lying down, wasting your turn.
You can also use Acrobatic Stand to go from crawling
or sitting to standing as a step. In this case, failure means
you stand as a Change Posture maneuver, not as a step.
Critical failure means you fall down!
Modifiers: A penalty equal to your encumbrance level.