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Expansion

Technique

Psionic Powers · p.26

Open source p.26
Default Astral Armor-6; cannot exceed Astral Armor. You can extend your astral armor to encompass everyone within two yards of you; this halves its effective DR (round In addition, the following advantages make good starting points for those who wish to build new Anti-Psi abilities: Affliction (either to grant Anti-Psi abilities to others, or to remove psi abilities from or otherwise harm psis); Damage Resistance; Detect (Psis or Psionic Use, in certain games); Innate Attack (with Accessibility, Only against psis); Luck (with Wishing and Accessibility, Only against psis); Mind Shield; Neutralize; Obscure; Psi Static; Resistant; and See Invisible. I suppose now you do not believe in corporeal transference. No? Nor in materialisation. No? Nor in astral bodies. No? Nor in the reading of thought. No? – Professor van Helsing, Dracula down). Double this radius for every 5 points by which you suc- ceed at your (modified) skill roll.

Default: Astral Armor-6; cannot exceed Astral Armor.
You can extend your astral armor to encompass everyone
within two yards of you; this halves its effective DR (round
In addition, the following advantages make good starting
points for those who wish to build new Anti-Psi abilities:
Affliction (either to grant Anti-Psi abilities to others, or to
remove psi abilities from or otherwise harm psis); Damage
Resistance; Detect (Psis or Psionic Use, in certain games);
Innate Attack (with Accessibility, Only against psis); Luck (with
Wishing and Accessibility, Only against psis); Mind Shield;
Neutralize; Obscure; Psi Static; Resistant; and See Invisible.
I suppose now you do not believe in
corporeal transference. No? Nor in
materialisation. No? Nor in astral bodies.
No? Nor in the reading of thought. No?
– Professor van Helsing, Dracula
down). Double this radius for every 5 points by which you suc-
ceed at your (modified) skill roll.