← Search

Feint

Technique

Martial Arts · p.72

Open source p.72
Hard Default prerequisite skill.

Prerequisite: Any unarmed combat or Melee Weapon

Hard

Default: prerequisite skill.
Prerequisite: Any unarmed combat or Melee Weapon
skill†; cannot exceed prerequisite skill+4.
Feints aren’t always phony attacks. They include breaks
in rhythm, false steps, head fakes, and other ploys to misdi-
rect the foe. This technique represents training in all such
methods. If you know it above
default, use it instead of the
underlying skill whenever you
feint (p. B365) or someone
tries
to
feint
you.
For
instance, with Broadsword at
14 and Feint (Broadsword) at
16, you would make and
resist feints at 16.
Feint includes knowledge
of Beats (pp. 100-101) and
Ruses (p. 101). Make a ST-
based roll to attempt a Beat or
to use ST to resist one, an IQ-
based roll to try a Ruse, or a
Hook Swords
Per-based roll to use Per to
resist a Ruse. To find your
level, add the difference between the relevant score and DX
to Feint; e.g., DX 12, IQ 14, and Feint at 16 would allow a
Ruse at 18.
† Some styles include a Style Perk that permits a default
to Acrobatics, Dancing, or another non-combat skill; see
Feints Using Non-Combat Skills (p. 101).