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Hand-Clap Parry

Technique

Martial Arts · p.83

Open source p.83
Hard Default prerequisite skill Parry-5.

Prerequisite: Judo or Karate; cannot exceed prerequisite

Hard

Default: prerequisite skill Parry-5.
Prerequisite: Judo or Karate; cannot exceed prerequisite
Parry.
This often-foolhardy cinematic technique – common in
samurai stories – lets you trap an opponent’s weapon in mid-
stroke. By clapping your hands together, you capture the
weapon’s blade, haft, or head.
Roll against Hand-Clap Parry to defend against an
attacker’s weapon. Success means you stop the attack and
trap the weapon. Failure means you’re hit, and your
assailant may choose to hit his original target or either of
your hands! Succeed or fail, this is the only parry you may
make with your hands this turn.
If you trap the weapon, your enemy’s turn ends immedi-
ately. He loses any additional attacks or maneuvers he might
have had, and can’t step. He can’t use the trapped weapon to
parry or attack until you relinquish it. On future turns, he
may try to break free. If he opts to give up his weapon, it’s a
free action on his turn.