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Technique

Psionic Powers · p.31

Open source p.31
Default Any psionic skill-5; cannot exceed prerequisite level. You can use this ability to stop someone else from using the same ability. This is similar to Interruption (p. 23), in that you negate one instance of the ability – you don’t take the ability away from your opponent. The target psi or his subject must be within your range. If so, roll a you and the system; you may never try entering it again, unless you use the Adaptability technique. While in the system, you can command it to do anything it is capable of, read its files (even if encrypted), and so on. You may communicate with systems on its network, and use Cyberpsi abilities as if you were touching those other comput- ers. You have no awareness of the real world; your body is in a trance. You may snap back at any time with no roll required. Once you do, you must wait five minutes before entering that system again. Your concentration time is reduced to four seconds at level 2, two seconds at level 3, and one second at level 4 (or higher). At level 5, you can stay in for minutes equal to three times your margin of success. At level 6, this becomes six times your mar- Hard gin of success. At level 7 and up, you can stay in for as long as you’d like and you don’t have to wait five minutes before diving in again. At level 8, you can use Netrunning to take over a second networked system while you remain in the first one – in essence, you can send out a second “mind.” (And if you wish, you can then relinquish control of the first system, so you can take over a third one. This allows you to “leapfrog” through the net, two systems at a time.) Each additional level lets you dom- inate another system. Note that when you snap back to the real world, though, you snap back from all systems.

Default: Any psionic skill-5; cannot exceed prerequisite
level.
You can use this ability to stop someone else from
using the same ability. This is similar to Interruption
(p. 23), in that you negate one instance of the ability – you
don’t take the ability away from your opponent. The target
psi or his subject must be within your range. If so, roll a
you and the system; you may never try entering it again,
unless you use the Adaptability technique.
While in the system, you can command it to do anything it
is capable of, read its files (even if encrypted), and so on. You
may communicate with systems on its network, and use
Cyberpsi abilities as if you were touching those other comput-
ers. You have no awareness of the real world; your body is in a
trance. You may snap back at any time with no roll required.
Once you do, you must wait five minutes before entering that
system again.
Your concentration time is reduced to four seconds at level
2, two seconds at level 3, and one second at level 4 (or higher).
At level 5, you can stay in for minutes equal to three times your
margin of success. At level 6, this becomes six times your mar-
Hard
gin of success. At level 7 and up, you can stay in for as long as
you’d like and you don’t have to wait five minutes before diving
in again. At level 8, you can use Netrunning to take over a
second networked system while you remain in the first one – in
essence, you can send out a second “mind.” (And if you wish,
you can then relinquish control of the first system, so you can
take over a third one. This allows you to “leapfrog” through the
net, two systems at a time.) Each additional level lets you dom-
inate another system. Note that when you snap back to the real
world, though, you snap back from all systems.
Statistics: Possession (Cybernetic Only, -50%; Ergokinesis,
-10%; Full Memory Access, +10%; Immediate Preparation
Required, 1 minute, -30%; Maximum Duration, Up to 10 min-
utes, -50%; Telecontrol, +50%) [20]. Further levels replace
Immediate Preparation Required with Takes Extra Time 2 [30],
then reduce Takes Extra Time to 1 [40], then remove Takes
Extra Time [50], then reduce Maximum Duration to 30 min-
utes [75], then one hour [90], and then remove Maximum
Duration [100]. Further levels add Duplication (Accessibility,
Only while all “minds” are Netrunning, -10%; Digital, -60%;
Ergokinesis, -10%) [+7/level].