Judo Throw
TechniqueMartial Arts · p.74
Open source p.74Prerequisite: Judo; cannot exceed Judo skill.
Hard
Default: Judo.
Prerequisite: Judo; cannot exceed Judo skill.
This is the primary attack of the Judo skill. On the turn
immediately after a successful Judo parry, you may attempt
to throw your attacker if he’s within a yard. You must have
at least one hand free to do so. This counts as an attack. Roll
vs. Judo to hit. (On an All-Out Attack, you can’t try two
throws but you can make one attempt at +4.) Your foe may
use any active defense – he can parry your hand with a
weapon! If his defense fails, you throw him.
A thrown foe falls where you please. On a battle map, he
lands in any two hexes near you. One of these hexes must be
his starting hex, your hex, or any hex adjacent to one of
those hexes. Your victim must roll against HT. Failure
means he’s stunned. If you throw him into someone else,
that person must roll vs. the higher of ST+3 or DX+3 to
avoid being knocked down.
The intent of Judo Throw is normally to put your rival on
the ground – not to injure him – but you can throw him in
a way that maximizes the impact of the fall on a specific
location, injuring it. This is frowned upon in sport matches!
Treat a damaging throw like any other, but at -1 to hit
plus any hit location penalty (not halved for grappling). Any
location but the eye, vitals, or groin is valid; common targets
are the skull, neck, and arm. Damage is thrust-1 crushing;
there’s no bonus for skill. The victim may attempt a
Breakfall (pp. 68-69) roll to reduce injury. Other effects are
as for a regular Judo Throw.
You may also throw a grappled foe. Instead of parrying
first, you must grapple your opponent. On a later turn, try to
throw him. This is an attack resolved as a Quick Contest:
Judo vs. the highest of your adversary’s ST, DX, or best grap-
pling skill. If you attempt a damaging throw, the extra penal-
ties do modify your roll. If you win, you throw your victim as
above. Otherwise, you don’t – but unless you critically failed,
you retain your grapple and may try again on a future turn.