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Neck Snap

Technique

Martial Arts · p.76

Open source p.76
Hard Default ST-4; cannot exceed ST+3.

Hard

Default: ST-4; cannot exceed ST+3.
This brute-force attack consists of grabbing and sudden-
ly twisting the victim’s head, with the intent of snapping the
neck. Unlike most techniques, Neck Snap defaults to ST, not
a skill. Wrestling gives its usual skill-based ST bonus.
To use this technique, you must first grapple your oppo-
nent by the neck using two hands; see Grappling (p. B370).
Your victim may attempt to break free on his turn. If he
fails, then on your next turn, roll a Quick Contest: Neck
Snap vs. the higher of his ST or HT. This counts as an attack.
If you win, you inflict swing crushing damage on your
victim’s neck, with the usual ¥1.5 wounding modifier for hit
location. The target’s rigid DR protects normally, but flexi-
ble armor – including natural DR with the Flexible or
Tough Skin limitation – has no effect. Neck injury can have
serious consequences; see Lasting and Permanent Injuries
(pp. 138-139).
Otherwise, you inflict no damage. You may make repeat-
ed attempts on later turns. Your opponent may attack you
or attempt to break free during this time, subject to the
usual limitations of being grappled.