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Artificer-Druid

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Dungeon Fantasy 4: Sages · p.6

Open source p.6
+50 points

Artificer-Druid

+50 points
Druidic magic isn’t especially complementary to gadgeteer-
ing, but artificers are smart enough to excel at it if it interests
them.
Advantages: Power Investiture 2 (Druidic) [20].
Skills: Esoteric Medicine (Druidic) (H) Per-2 [1]; Naturalist (H)
IQ-2 [1]; Pharmacy (Herbal) (H) IQ-2 [1]; Religious Ritual
(Druidic) (H) IQ-2 [1]; Theology (Druidic) (H) IQ-2 [1].
Special Abilities: 25 points total in Druidic abilities and/or
druidic spells, which will be either (H) IQ [1] or (VH)
IQ-1 [1] with the +2 for Power Investiture (Druidic).