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Cleric-Martial Artist

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Dungeon Fantasy 3: The Next Level · p.23

Open source p.23
+50 points

Cleric-Martial Artist

+50 points
Spells, special skills, and powers require long-term focus.
Chi Mastery’s Enhanced Move – for reaching the wounded – is
a good start.
Advantages: Chi Talent 1 [15]; Trained by a Master [30].
Disadvantages: Disciplines of Faith (Chi Rituals) [-10].*
Skills: Acrobatics (H) DX-2 [1]; Jumping (E) DX [1]. •
Either Judo (H) DX-2 [1] and Karate (H) DX-1 [2], or Judo
(H) DX-1 [2] and Karate (H) DX-2 [1].
Special Abilities: 10 points total in Chi abilities and/or chi skills
(p. 18). Chi skills get +1 for Chi Talent.
* If desired, this can double as the disadvantage required
for Holy Might (choose another -10 points of cleric or martial-
artist disadvantages) – but if the cleric strays, he’ll lose access
to Chi Mastery and Holy Might!