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Corpse-Eater

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Dungeon Fantasy 3: The Next Level · p.5

Open source p.5
20 points

Corpse-Eater

20 points
Choice Professions: Barbarian, Knight, Thief.
Marginal Professions: Bard.
Corpse-eaters are certainly in the running for the foulest
“civilized” race. Individuals are often polite, respectful, and
sophisticated . . . but, well, they look like bald vampires and eat
corpses. At best, they’re confused with undead; at worst,
they’re lynched.
Each day, a corpse-eater must devour 1.5 lbs. of flesh and
bone from a sapient, living humanoid – elf, human, etc. – instead
of rations or similar ordinary food. In theory, the corpse of an
average man might suffice for up to 100 days, if preserved well
enough not to disintegrate. In practice, corpse-eaters hunt con-
siderably more often.
A corpse-eater cannot feed on animals, undead, slimes, and so
on. He can eat orcs and similar creatures. Since such “monster”
humanoids are frequent dungeon-dwellers, many corpse-eaters
become delvers.
Attribute Modifiers: ST+2 [20]; HT+2 [20].
Secondary Characteristic Modifiers: Basic Speed-0.5 [-10].
Advantages: Immunity to Disease [10]; Night Vision 5 [5];
Reduced Consumption 1 (Cast-Iron Stomach, -50%) [1];
Silence 1 [5]; Teeth (Sharp) [1].
Perks: Brotherhood of Ghouls* [1].
Disadvantages: Appearance (Ugly) [-8]; Restricted Diet (Flesh of
other sapient beings, fresh or not-so-fresh; Very Common)
[-10]; Social Stigma (Monster) [-15].
* Brotherhood of Ghouls: Horde zombies and similar unnatu-
ral devourers of sapient beings (not ogres, man-eating tigers, etc.)
will simply ignore a corpse-eater. They’ll see him, and shove him
aside if he gets between them and their prey, but won’t go after
him. He could walk right through a zombie army without dis-
turbing them. This benefit ends if the corpse-eater personally
takes any offensive action against any ghoul in sight – but his
allies’ deeds have no effect.