Dwarf
TemplateDungeon Fantasy 3: The Next Level · p.6
Open source p.6Dwarf
20 points
Choice Professions: Barbarian, Cleric, Holy Warrior, Knight.
Marginal Professions: Martial Artist.
Dwarves are essentially hardy-but-stumpy humans who see
well in the dark and like caves and gold. There’s doubtless much
more to them than that, as any dwarf will argue if you foolishly
say that aloud. “Bearded” and “likes ale” aren’t generally qualifi-
cations sought by adventuring parties, however.
When finding a dwarf’s height and weight, use the line appro-
priate to ST on the Build Table (p. B18), but multiply height by
2/3 and shift weight a column to the right (a Very Fat dwarf has
maximum weight!). A dwarf’s girth offsets his height enough that
he’s still SM 0. However, dwarves can’t wear armor fitted for
humans (and vice versa).
Attribute Modifiers: HT+1 [10].
Secondary Characteristic Modifiers: FP+3 [9]; Basic Move-1
[-5].
Advantages: Alcohol Tolerance [1]; Damage Resistance 1 (Tough
Skin, -40%) [3]; Lifting ST 2 [6]; Night Vision 5 [5]; Pickaxe
Penchant 1* [5]; Resistant to Poison (+3) [5].
Perks: Dwarven Gear† [1].
Disadvantages: Greed (12) [-15]; Stubbornness [-5].
Features: Armor isn’t interchangeable with human armor.
* Pickaxe Penchant: You’re a natural at fighting, bashing, and
mining with axes and picks. This Talent adds to Axe/Mace,
Forced Entry, Prospecting, Thrown Weapon (Axe/Mace), and
Two-Handed Axe/Mace. Only dwarves can have it, and may buy
up to three more levels at character creation. Reaction bonus:
Miners. 5 points/level.
† Dwarven Gear: 10% off the final price of gear qualified as
“dwarven” – armor, rations, shields, weapons, whetstones, etc.