Faerie Folk
TemplateDungeon Fantasy 3: The Next Level · p.8
Open source p.8Faerie Folk
-6
DR: Apply SM as a DR penalty; minimum DR is 0. Tiny folk must
The so-called “faerie folk” are a diverse lot. Aside
either start with heavy armor (like dwarven heavy plate) or buy Fortify
from a need for mana (losing 1 HP per minute
enchantments (which work normally) to get any significant DR.
without it) and an obsessive sense of stewardship
Cost: Cost doesn’t change! Delicate and magical faerie craftsmanship
over wild places (sharing the elves’ Sense of Duty;
(which doesn’t work on big-folk armor) eats any savings from materials
see p. 6), the faerie races have little in common, and
costs. Without such craft, DR would be subject to the weight multiplier,
often get along better with elves and druids than
too!
among themselves. Contrary to pernicious folklore,
few abduct babies – that chestnut is the result of a
Example: A corselet that’s DR 6, $1,300, and 35 lbs. for a human still
misunderstanding involving a halfling drunkard, a
costs $1,300 for small folk. It’s DR 5 and 18 lbs. at SM -1, DR 4 and 7
nymph, and a cleric.
lbs. at SM -2, DR 2 and 1.8 lbs. at SM -4, and DR 0 (tinfoil!) and 0.35 lb.
at SM -6.
Faun
20 points
For weapons and tools, multiply (longest) Reach, weight, and
Choice Professions: Barbarian, Bard, Druid,
required ST by factors, and reduce damage:
Scout.
Marginal Professions: None.
SM
Fauns resemble humans above the navel, goats
-1
below. A faun’s lower body features a short tail,
-2
wooly fur, and backward-bending legs ending in
-4
cloven hooves. The goatish looks don’t quite stop at
-6
the waist; fauns have horns and pointy ears, and
males have a goatee. Note that last part – there are
Round weight up, keeping two figures; drop fractions on Reach and
female fauns, and bringing up the myth that fauns
ST. Treat Reach 0 as C (“close combat only”) by big-folk standards.
and nymphs are males and females of a single
Ignore Reach for ranged weapons.
species is an excellent way to start a fight.
Cost depends on construction:
Attribute Modifiers: DX+1 [20]; HT+1 [10].
Faerie: Effectiveness doesn’t otherwise change. Neither does cost.
Secondary Characteristic Modifiers: Per+2 [10].
Mundane: Multiply cost by weight factor. Melee weapons bend easi-
Advantages: Acute Hearing 2 [4]; Animal Empathy
ly, gaining an armor divisor that multiplies enemy DR: (0.5), or ¥2 DR,
[5]; Claws (Hooves) [3]; Musical Ability 2 [10];
at SM -1; (0.2), or ¥5 DR, at SM -2; and (0.1), or ¥10 DR, at SM -4 or
Striker (Horns; Crushing) [5].
-6. Ranged weapons have less range than ST would indicate; multiply
Disadvantages:
Dependency
(Mana;
Very
range by reach factor.
Common; Constantly) [-25]; Lecherousness (15)
Example: A thrusting greatsword inflicts swing+3 cutting or thrust+3
[-7]; Sense of Duty (Nature) [-15].
impaling, and is Reach 1, 2, $900, 7 lbs., ST 12. A pixie version (SM -6)
Features: Leg and foot armor isn’t interchangeable
delivers swing-3 cutting or thrust-3 impaling, and is Reach C, $900, 0.28
with human armor. Tail (neither a manipulator
lb., ST 1 with faerie work. It costs just $36 if mundane – but then
nor enough of a problem to interfere with
damage has armor divisor (0.1).
armor).