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Halfling

Template

Dungeon Fantasy 3: The Next Level · p.14

Open source p.14
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Halfling

0 points
Choice Professions: Scout, Thief.
Marginal Professions: Barbarian, Holy Warrior, Knight,
Martial Artist.
Halflings are half human height, whence the name. They
enjoy food, stealing, drink, sneaking, tobacco, and shooting
things. While most are rosy-cheeked and good-natured, there
are plenty of sallow, evil-tempered halflings. Given their natu-
ral predilections, they gravitate toward organized crime.
Mobster halflings like little better than whacking rival gang-
sters, grabbing the dough, and enjoying a spaghetti dinner
afterward.
Calculate height and weight normally for ST before apply-
ing the racial ST modifier, and then halve both. This makes
halflings extremely stocky – the average ST 7 halfling is 2’7”-3’
and 57-87 lbs.! A halfling has SM -2, regardless of height, and
is subject to Tiny Tools (p. 8). However, he’s big enough to wield
human weapons at -2 to skill, and can buy off this penalty with
a special perk, which isn’t part of the racial template:
Giant Weapons: You’re familiar enough with the clumsy
weapons of big folk (SM 0) that you can ignore some or all of
the -2 to use them. Giant Weapons 1 [1] eliminates -1; Giant
Weapons 2 [2] removes the full -2.
Attribute Modifiers: ST-3 [-30]; DX+1 [20]; HT+1 [10].
Secondary Characteristic Modifiers: SM -2; HP+2 [4]; Basic
Move-1 [-5].
Advantages: Halfling Marksmanship 2* [10]; Honest Face [1];
Silence 2 [10].
Disadvantages: Gluttony (12) [-5]; Kleptomania (12) [-15].
Features: Hairy feet.
* Halfling Marksmanship: You’re a crack shot with ranged
weapons. This Talent aids Bow, Sling, Throwing, and Thrown
Weapon (Dart, Knife, and Stick). Only halflings can have it,
and may buy up to two more levels at character creation.
Reaction bonus: Archers and mobsters. 5 points/level.