Holy Hunters
TemplateDungeon Fantasy 7: Clerics · p.18
Open source p.18optional disadvantages and add Intolerance (Urbanites) [-5], Loner [-5], and Phobia (Crowds) [-15].
Skills: Replace Exorcism and Hidden Lore in the primary skills with 16 points spent on any combination of Animal Handling (Any), Falconry, Fishing, Hiking, Naturalist, Navigation (Land), Riding (Any), Running, Survival (Any), or Tracking. • Add Bow (A) DX+1 [4]-14 to the selection of missile weapon skills available (alongside Crossbow, Thrown Weapon, etc.). • Delete the Flail and Shield combination and Two-Handed Sword from the melee skills packages. • Add Exorcism and any primary skill option not taken, each at the 1-point level, to the optional background skills list. For the rare outright evil hunter gods, apply the unholy warrior lens to this modified template, but continue to use Druidic rather than Unholy abilities; also, delete Laziness from the list of optional disadvantages, and add Loner [-5] and Phobia (Crowds) [-15]. Vision, Purify Air, Repel (Animal), Resist Fire, Resist Pressure, Shield, Snow Shoes, Stop Paralysis, Summon Spirit, Swim, Turn Spirit, Umbrella, Walk Through Plants, Walk Through Wood, and Watchdog. PI 4: Protect Animal (Required), Banish, Breathe Water, Command, Conceal, Create Food, Dispel Magic, Dispel Possession, Divination, Essential Food, Fog, Gift of Tongues, Instant Neutralize Poison, Monk’s Banquet, Mystic Mist, Oath, Predict Weather, Repel Hybrids, Sense Spirit, Strengthen Will, Suspend Curse, Vigil, Water Vision, and Weather Dome. PI 5: Forest Warning (Required), Affect Spirits, Astral Block, Astral Vision, Beast Possession, Bless, Create Animal, Curse, Entrap Spirit, Great Healing, Heal Plant, Plant Control, Plant Form, Plant Speech, Relieve Madness, Relieve Paralysis, Regeneration, Remove Curse, Restoration, Rider Within, Shapeshifting, Sunlight, Terror, and Turn Zombie. PI 6: Bind Spirit (any type), Blossom, Control Elemental, Drain Mana, Permanent Beast Possession, Planar Summons (Divine Servitor), Plant Growth, Shapeshift Others, and Tangle Growth. any “blight on the land.” Alternatively, priests (or their gods) may well be romantics at heart – keen to help enact good stories with happy endings – or tricksters – amused by anything that makes fools of mortals. More simplistically, such clerics may venture into dungeons because their deities are gods of life and thus opposed to undeath, or gods of beauty and thus enemies of ugly monsters. Love gods are widely seen as nice, or at least harmless – but wiser observers know that this is a dangerous simplification! Love is notoriously close to madness, and lovers can become dangerously selfish and distracted. Many love gods are essentially Neutral, whimsical pranksters or manipulators, and oldschool fertility deities are often strongly aligned with the powers of Nature, caring only about reproduction and growth, regardless of what must die and rot to feed this. The occasional downright Evil deities with a focus on this realm are gods of vice, experts in seduction, manipulating human beings and destroying relationships and societies with the raw power of sex, passion, and jealousy. Elements Love gods generally take Beauty as an element; their supernatural servitors are supposed to look the part. Deception is also common – these beings work with appearances rather than immutable facts. Life can fit a benevolent fertility deity, Nature can work well for a being in touch with all living things, and Peace is right for those for whom the message is “make love not war.” Conversely, gods of vice may be associated with Darkness or Evil. One declaims endlessly against the passions; one imputes all of man’s suffering to them. One forgets that they are also the source of all his pleasures. – Denis Diderot