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Holy Warriors Of Night

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Dungeon Fantasy 7: Clerics · p.24

Open source p.24

Depending on the exact nature of their god, holy warriors of the night may be guardians of humanity in the darkness, arcane protectors of the realms of sleep, grim and deeply mysterious killers, or faceless knights of the moon. This sort of character concept is certainly a great source of ideas for visual style, if nothing else. To create a warrior of night PC, start with the standard holy warrior template and apply the following lens.

Advantages: The required Higher Purpose can be adjusted if necessary to fit the god’s concerns and style (“Guard humanity’s dreams,” “Maintain the balance between light and dark,” or whatever), as can the perk, which may become “White Shadow” (the character takes no penalties to Stealth skill for wearing a pure white costume) or “Blade of Dreams” (the ability to take one specific weapon or piece of equipment with you whenever you enter the spirit plane).

Disadvantages: Change the first, mandatory disadvantages to reflect the Holy power modifier for the cult, and add Appearance (Unattractive or Ugly) [-4 or -8], Callous [-5], and Oblivious [-5] to the last list of optional disadvantages.

Skills: Change the Hidden Lore in the primary skills to (Secrets of the Night or Secrets of the Dream Realms). • Add to the list of background skills Dreaming (H) Will-2 [1]-12 and Knife or Thrown Weapon (Knife), both (E) DX [1]-13. Note that the monster types specially studied by this type of holy warrior tend to be very strange and exotic! For sinister warriors of truly dark gods, apply the unholy warrior lens to the modified template, adding Appearance (Unattractive or Ugly) [-4 or -8] and Oblivious [-5] to the last list of optional disadvantages. unholy warriors. The associated Talent is of course Holiness or Unholiness, as appropriate. Holy or Unholy abilities for these powers are as follows: Allies (Divine servant of equal points; 12 or less; PM, -10%; Summonable, +100%) [19] or (15 or less) [29]; Blessed (PM, -10%) [9]; Channeling (PM, -10%; Specialized, Astrological Spirits or Ghosts, -50%) [4]; Detect (PM, -10%) for evil [18], good [18], or supernatural beings [18]; Intuition (PM, -10%) [14]; Medium (PM, -10%; Specialized, Astrological Spirits or Ghosts, -50%) [4]; Night Vision (PM, -10%) [1/level]; Obscure (Vision) 1, 2, 3, 4, or 5 (Costs Fatigue, 2 FP, -10%; PM, -10%) [2, 4, 5, 7, or 8]; Oracle (PM, -10%) [14]; Patron (Deity; 6 or less; Highly Accessible, +50%; PM, -10%; Special Abilities, +100%; optionally, Minimal Intervention, -50%) [36 or 29]; Silence 1, 2, 3, or 4 (PM, -10%) [5, 9, 14, or 18]; Spirit Empathy (PM, -10%) [9]; Temperature Tolerance 1 or 2 (must be added to the “cold” end of the scale) (PM, -10%) [1/level]; and True Faith (Accessibility, Not in broad daylight, -10%; PM, -10%; Turning, +65%) [22].