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Incanter-Druid

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Dungeon Fantasy 19: Incantation Magic · p.8

Open source p.8

Another excellent choice, as it lets the incanter affect animals, plants, and weather, which are normally off-limits to incantation magic (see p. 13). Social Stigma (Excommunicated) is acceptable, but using Path of Necromancy to animate animal corpses usually isn’t.

Advantages: Power Investiture 2 (Druidic) [20].

Skills: Hidden Lore (Elementals, Faeries, or Nature Spirits) (A) IQ-1 [1]; Naturalist, Pharmacy (Herbal), Religious Ritual (Druidic), Theology (Druidic), and Veterinary, all (H) of Animal Handling (any), Disguise (Animals), or Weather Sense, all (A) IQ-1 [1]; Mimicry (Animal Sounds or Bird Calls) (H) IQ-2 [1]; or Survival (any) (A) Per-1 [1].

Special Abilities: 20 points in Druidic abilities or spells. Spells will be either (H) IQ [1] or (VH) IQ-1 [1], thanks to the +2 from Power Investiture.