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Incanter-Holy Warrior

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Dungeon Fantasy 19: Incantation Magic · p.8

Open source p.8
50 points

Higher Purpose gives its usual bonus when casting spells that target the favored enemy. If the incanter claims this bonus when creating incantations, infusions, or scripts, and then uses them against a different target, subtract the Higher Purpose bonus from all skill rolls to invoke or use it. (If no roll is called for, instead apply the bonus to the target’s resistance roll or effective DR.)

Attributes: +1 ST [10]; +1 HT [10].

Secondary Characteristics: -0.25 Basic Speed [-5].

Advantages: Higher Purpose (Slay Demons or Slay Undead) [5]; Holiness 1 [5]; Shtick (Foes slain personally can’t rise as undead) [1].

Disadvantages: A suitable -10-point disadvantage as required by Holy Might. • If you have Social Stigma (Excommunicated), you must buy it off! +50 points

Skills: Exorcism (H) Will-2 [1]; Hidden Lore (Demons or Undead) (A) IQ-1 [1]; Physiology (any monster type) (H) IQ-2 [1]; Psychology (same monster type) (H) IQ-2 [1]. • Spend 4 points for +1 to an existing melee or ranged weapon skill.

Special Abilities: 26 points total on Holy or Unholy abilities as appropriate, putting any remainder into the skills above. Incanter-Unholy Warrior: As above, but advantages are Higher Purpose (Slay Servitors of Good) [5], Legionary of the Damned [1], and Unholiness 1 [5]; Social Stigma (Excommunicated) is the mandatory disadvantage; and the Physiology and Psychology specialties should be for any sentient race or Servitors of Good. * See GURPS Dungeon Fantasy 3: The Next Level, p. 27.