← Search

Knight-Martial Artist

Template

Dungeon Fantasy 3: The Next Level · p.29

Open source p.29
+50 points

Knight-Martial Artist

+50 points
An effective mix if you favor skills useful when armed (e.g.,
Power Blow) over exclusively unarmed ones (e.g., Push).
Advantages: Chi Talent 1 [15]; Trained by a Master [30].
Disadvantages: Disciplines of Faith (Chi Rituals) [-10].
Skills: Acrobatics (H) DX-2 [1]. • Replace Boxing (A) DX [2] or
Brawling (E) DX+1 [2] with Karate (H) DX [4]. • Replace
Sumo Wrestling or Wrestling, both (A) DX [2], with Judo (H)
DX [4].
Special Abilities: 10 points total in Chi abilities and/or chi skills
(p. 18). Chi skills get +1 for Chi Talent.