Mentalist-Barbarian
TemplateDungeon Fantasy 14: Psi · p.17
Open source p.17Why a brainy mentalist would “go barbarian” is anybody’s guess. Still, if a psi ends up beaten unconscious or freezing to death often enough, he might find primal screams therapeutic.
Attributes: +2 ST [20].
Advantages: High Pain Threshold [10]; Outdoorsman 1* [10].
Skills: Ten of Brawling (E) DX [1]; Camouflage or Seamanship, both (E) IQ [1]; Animal Handling (any), Disguise (Animals), Navigation (Land), or Weather Sense, all (A) IQ-1 [1]; Mimicry (Animal Sounds or Bird Calls) or Naturalist, both (H) IQ-2 [1]; Carousing or Swimming (E) HT [1]; Hiking or Running, both (A) HT-1 [1]; Fishing (E) Per [1]; or Survival (any) or Tracking, both (A) Per-1 [1]. * Gives +1 to Camouflage, Fishing, Mimicry, Naturalist, Navigation, Survival, and Tracking.