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Mentalist-Holy Warrior

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Dungeon Fantasy 14: Psi · p.17

Open source p.17
50 points

A mentalist’s imposing willpower helps when facing down demons and undead – and Higher Purpose does give +1 to psi use on suitable enemies. Mentalist-holy warriors are rarer than mentalist-clerics, though; a second costly power just isn’t as flexible as spells. +50 points +50 points +50 points

Advantages: Higher Purpose (Slay Demons or Slay Undead) [5]; Holiness 1 [5]; Shtick (Foes slain personally can’t rise as undead) [1]. • One of Holiness 2 [5], Rapid Healing [5], Resistant to Poison (+3) [5], or Striking ST 1 [5].

Disadvantages: One of Honesty (12) [-10], Sense of Duty (Good entities) [-10], or Vow (Own no more than horse can carry) [-10].

Skills: Exorcism (H) Will-2 [1]; Hidden Lore (Demons or Undead) (A) IQ-1 [1]; Physiology (monster type) (H) IQ-2 [1]; Psychology (same monster type) (H) IQ-2 [1]. • Spend 4 more points on primary mentalist Melee Weapon skill, raising it by +1.

Special Abilities: 26 points total in Holy abilities and/or the skills above.