Bloodhunter Hollowfortress
Tephrotic Nightmares · p.74 · 3p
Open source p.74E ncounter Table Modification— Faction Boats with Crew
The centre of this cluster of short peaks has been scooped out, leaving a cove. Clustered around the cove are the Ash-brick and bone buildings of the Bloodhunters. A speck of off-yellow-green—where the blood fixes the Ash into soil, some grow hardy crops. All the rest of the stone is rust-red or blackened with the smoke of industry.
BEAST PRICE LOCATION
Ash-mink 4dw random hex
Dustlions 3dw random hex
Dustlion Mother 15dw random hex
Rising Spider 2dw random hex
Miserable Bird 5dw hex adjacent to Bridge to
Slatehead Termites 3dw directions to
Tentacled Mole Wale 7dw random hex
Thunderlizards 4dw random hex
Wingwalker Bats 2dw random hex, guaranteed t encounter G
No extracted maps for this adventure — the map is in the source book: Open source p.74
Rooms (7)
1 Jetties p.74
The pair show signs of continual use and repair, agglomerates of any material to fill the gouges and breaks. vessels are moored, laden with skins, stinking of meat, the crew looking like chimeras in their stolen hides, scales mixing with furs, sewn with sinew. All offer hunting tips, but never divulge the locations of their prey.
2 Butcher-Crane p.74
Used for the largest beast-carcasses, this immensity heaves the bodies up and out of the Ash. Rigger-butchers crawl down the chain and carve, gobbets of meat collected in nets strung below. 10% chance of being in-use.
3 Abattoirs p.74
Immense, artisan-run, the internals all imported porcelain and mirror-sheen metal. If it used to be alive, they can break it down.
Deep amongst the basements, heretic-butchers skin people. If one stumbles uponthem, they become victims orare paid handsomely to deliver humans, dead with minimal injury. Pays 3dw.
4 Trade-Hall p.74
If it came from an animal, used to be alive, or helps in the capture or killing of living things, someone is selling it or buying it here. Weapons are evaluated as tools— there is no cult of weaponry amongst the Bloodhunters. A desperate Hunter will sell the location of the Thunderlizard Nursery
5 Observation Tower p.75
Those Hunters surviving long enough ret here. They track the sightings and movem everything in the Sea, constructing their s map of movements and intensities. Forap tell the best place to hunt various beasts:
6 Ritual Cave p.75
ire Above the buildings laden ents of with pelts and skulls, andbox-blasted out of the stone rice they before people settled here— perhaps even before the fire. A shaft leads down to the huge semi-coagulated clot of blood growing beneath the mountain.
7 Processing p.75
The kitchens, tanneries, rendering-plants, leather workers and more are clustered on one edge of the
Nowhere
hollowed-out mountains, 12 the stinks of their various processes and industries combining into a pallid grey cloud known to kill low-flying birds. This cloud o begin ensures the settlement is not
rounded
choked with crows.