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Occult Herbmaster

Class

MÖRK BORG · p.56

Open source p.56

Born of the mushroom, raised in the glade, watched by the eye of the moon in a silverblack pool.

Begins with × 10s and Omens. HP : Toughness +

ABILITIES

Tough as wood, roll Toughness. Low in protein, roll Strength. Roll on the armor table. You carry a portable laboratory and continually search for frequently expended ingredients. Daily you have the materials to create two randomly determined decoctions and can brew a total of doses. If unused they lose vitality after 24 hours.

Probably raised in... ()

  • 1-3: calm isolation in the Sarkash dark.
  • 4: the illegal midnight markets of Schleswig.
  • 5: the heretic isle of Crëlut, two nautical miles east of Grift.
  • 6: the old frozen ruins not far from Alliáns.
  • 7: a little witches cottage in Galgenbeck.
  • 8: the ruins of the Shadow King's manse, thick with memories of mushrooms and smoke.

(1-3 under 'Probably raised in'; 4-8 under '... but may also come from')

Decoctions ()

  • 1 Red Poison Toughness DR12 or - HP.
  • 2 Ezumiels Vapor Pass a DR14 test or severe (and arguably fun) hallucinations for hours.
  • 3 Southern Frog Stew Vomit for hours, pass a DR14 test or you can do nothing else.
  • 4 Elixir Vitalis Heals HP and stops infection. Can be habit-forming.
  • 5 Spider-Owl Soup See in darkness, climb on walls for 30 minutes.
  • 6 Fernor's Philtre Translucent oil, must be dabbed right into the eye. Heals infection and gives on Presence tests for hours.
  • 7 Hyphos' Enervating Snuff Berserk! Two attacks per round but defend with DR14. Lasts one fight. Must be snorted, causes sneezing.
  • 8 Black Poison Toughness DR14 or - HP and blinded for one hour.