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Arcane Catastrophes

Table

MÖRK BORG · p.44

Open source p.44

No table.

Effects in cursive are things the caster might not immediately realize.

A caster who rolls the same result twice explodes in screaming black fire in which the faces of the dead are seen. damage each round.Water only feeds this fire.

d20Catastrophe
1One by one your teeth fall out. Long, brittle fingernails replace them in your gums. Your smile is horrific and you find it hard to eat.
2You feel fine. It's fine. You pustulate with a magical STD. Those intimate with you will die of plague within days then rise as woeful weeping zombies who track you down in your dreams before finding you in reality.
3Your skeleton is possessed by some unearthly force and will do anything to kill you and escape. Drowning or piercing is preferred so the bones are not damaged. Test Strength DR10 in stressful situations or take damage. When you die, you become a zombie.
4The illusion of the celestial sphere is lifted, you now see what dwells beyond. And it sees you. Gazing upon a clear night sky drives you mad with fear.
5A round you falls an unending snow of black ash which only you and the mad can perceive. Water sickens you from this day on. Only ash, soot or burnt remains can quench your thirst.
6The earth decays around you like wet flesh. You sink 3 feet and cannot climb out without help. Clinging to you, screaming and biting are translucent, crayfish-like children with your face. [Creature statblock: HP 3 Morale - No armor Bite/pinch d]
7Your skin tatters like paper, your flesh melts like wax and your intestines bloat like balloons, bursting and falling out until all that is left is a walking, talking skeleton.
8A gnashing gap-toothed mouth splits open on your neck. It spits out your secrets and inner thoughts and can be silenced to sleep only with blood.
9The sky warps and stars spin like wheels. Thrown one day into the future, you arrive vomiting Time as evaporating silver bile. A Misery is fulfilled.
10Light itself despises you. If you gaze upon a candle, lamp or torch it goes out.
11Within days a vile cocoon heaves from the ground, soon bursting and spawning your exact clone. It is unintelligent and begins to spread mischief and suffering. This happens every couple of days until the ground is cleansed with holy water or fire.
12Your eyes burn with insufferable agony, bleeding heavily before loosening and falling from their gory pits. You continue to see through them wherever they are.
13You and a random nearby creature pass out. When you wake up, your souls have switched. Welcome to your new flesh.
14Five twisted, skeletal arms burst from your back. The hands are mischievous, violent and terribly cruel.
15Your skin pales then begins to emit a sickly greenish light. Living things held close to you slowly fall ill. They weaken, their bones become brittle, their teeth and hair fall out.
16The Power works, but fate or a demonic force perverts its effects to your precise disadvantage.
17The scroll crumbles to tendrils of fine black powder which reach for your nose and mouth. Make a DR14 Toughness test or lose HP.
18The Power pierces you like a knife, feeding on your anima. You are permanently gaunt and drawn, insatiably hungry. When resting you restore only half of the rolled HP.
19You fall through Refva into the esoteric dimension of Cube-Violet, a place of mythical obscurity. The walls are smooth, iridescent and cold. Above, an endless inferno. To leave (): To leave (): (1) Slay riddling Kulvan (strong goblin, page 58) who holds three colorless pearls. (2) Poison a close friend with crumbled Sict-Shroom (Toughness DR16 or - HP and hallucinations). They are found only within the cube. h the fire to the golden ingers burn to ash. (3) Reach up throug key above. f (4) The cube is perfect, and empty. You can only wait in maddening timeless silence until another fool arrives.
20Perhaps it's for the best. HE emerges from the shadows. At least your suffering is short, almost instantaneous, as the two-headed basilisk devours you.