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Ashmouth Fortress Features

Table

Tephrotic Nightmares · p.69 · 3p

Open source p.69

No table.

d20Feature
1Goat-farm, fed on the plentiful corpses. The goats have sharp teeth.
2Avant-garde clothiers workshops—extreme fashion for extreme people. Psychedelic cornucopia—a huge variety of concoctions and ways to achieve
3altered states.
4Painstaking reconstruction of a ship in bone and teeth, full-sized. Smouldering patch of the Flame the Arsonist Brought, kept barely alive by minimal
5fuel.
6Mockery of [random faction] revealing a deep understanding of their insecurities.
7Weapon heap—take one, leave one.
8Salt monolith.
9Holy book pyre. If a book survived, all would convert instantly.
10Gladiatorial arena with the most ineffectual and comical weapons.
11Meat-Statue of the Basilisks, parts replaced as needed.
12Prosthetic workshop—using whatever comes to hand.
13Anthropological survey from beyond the Sea—they've got enough to write tomes and tomes, but are terrified to leave.
14So many dogs.
15A huge sandbox map, updated by all the Raiders—70% accurate.
16The Bastard Orchestra—all manner of broken and stolen instruments in a permanent free-jazz-freakout—all are welcome to join and leave as they choose.
17Strung-up carcass of a Tentacled Mole Whale—huge organs loom.
18Captured members of [faction], forgotten about.
19Courtship/marriage ceremonial space—50% chance in use.
20Narcotic Fumarole - the toxic gases offering respite from thought for a time.