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Troubling Tales

Table

MÖRK BORG · p.42

Open source p.42

No table.

The whole group can share the same backstory, or groups within the group can share a tale. Or the GM can quickly give history to a seemingly mundane character. Roll or throw a knife at the page to the right.

Troubling Tales () (Roll or throw a knife at the page)

d20Tale
1Pursued for manslaughter. There is a bounty.
2In massive debt. The debt is being traded to successively more ruthless groups.
3Have a rare, sought after item.
4Have a cursed never-healing wound.
5Had an illegal, immoral and secret affair with a member of the royal family. Has proof.
6Escaped cult member. Terrified and paranoid. Other cultists are everywhere.
7An identity thief who recently killed and replaced this person.
8Banished and disowned for unspecified deeds. Can never go home.
9Deserted military after witnessing a massacre, bounty on head. Hunted by former friends.
10Very recently murdered a close relative. Very recently.
11A puzzle cube has been calibrated incorrectly (or has it?), awakening a slumbering abomination.
12Evil creatures love the scent of your spoor and are drawn to it, bringing disaster in your wake.
13A battle wound left a shard of metal slowly inching closer to your heart. Every day there is a 2 % chance it reaches it.
14Violence forced you into the wilderness. You think waving trees are whispering. You talk to, scream at, attack trees.
15Cursed to share the nightmares of others, you sleep far, far away.
16At permanent war with all corvids. No contact without some violence. You carry a sling.
17After dreaming of an underground temple to a forgotten god you understand the songs of insects and worms.
18Being tracked and observed by a golem after an agreement which you know has been wiped from your mind.
19"Burn or be burned" is the fate you accept.
20Your flesh heals twice as fast, but your companions twice as slow. You see a many-eyed "guardian angel."