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The Key Knight

Knight

Mythic Bastionland · p.80

Open source p.80
d6 index: 33 d12 index: 33

Index: d6=3 · d12=3

The

Key Knight

Sure as sky and sea

For every lock a key

Property

  • Horned axe ( hefty), kite shield (A1 )
  • Ring of keys (for any lock there’s a 1-in chance you can find a key that fits) and bag of ill-gotten gains (see below)
  • Jittery steed (VIG 12, CLA 10, SPI 3, 3 GD)

Ability

Retroactive Forethought. Once per day, produce a common item from your backpack that you could have reasonably acquired at a recent point.

Passion

Distraction. Restore SPI when you abandon a set plan.

Ill Gotten Gains
d6
1Polished gemsA scrap of a poem
2Silver coinsA lock of hair
3Box of saltA wooden ring
4Tiny, perfect diamondSome baby teeth
5Golden hairpinA vial of blood
6String of pearlsWooden figurine

Knighted by The Unspoken Seer

Person: Bitter archer~Name: Beryan~Characteristic: Intense speech~Object: Rainbow beads~Beast: Riding peacock~State: Guarding~Theme: Towers