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City Quest

Myth

Mythic Bastionland · p.172

Open source p.172

City Quest

For the oath, for the glory, through sorrow and ache

The City, that quest to which no Knight can make

A Company worthy of the City Quest continues their knightly duties as normal, but when they would encounter an Omen from a random Myth by rolling 1 on the Wilderness Roll, they instead encounter an Omen from the City Quest. To determine the Omen, roll and add the number of Omens of the City that the Company have already encountered, adding 0 if this is their first. In the case of a duplicate take the next Omen down the list. Treat rolls of higher than 24 as 24 instead. After encountering Omen 18 or higher the City Quest ends.

Omens

0 of 24 encountered

Cast

Lost Traveller, Hopkin

GD 3

Carbine ( long, a few bullets left) Wants to get back to the electric city of Bastion, but has wandered too far.

Strange Raiders, led by Hooper

GD 6 A2(hardened leather, spiked plates)

Roaring-toothed blades (), a few grenades ( blast) Hooper has a flamethrower ( blast). Want to feel powerful and get rich.

The City Knight, Abril

GD 13 A3(shining chain, helm, kite shield)

Etched longsword ( hefty), shield () Has seen the City, and was immensely disappointed. Doesn’t want to talk about it, but warns others away.

Arch-Hellion of Jules, Quith

GD 7 A3(armoured cloth, red plate, ornate helm)

Lightning rod (, can release its shocking power a short distance), sacks of gold Wants to gather an army to press their claim on the nearest Seat of Power. Hates the City that rejected her, but gets joy from withholding information about it.

Knight-Catchers

GD 7 A2(cloth-armour, round helms)

Tremor-guns (, long, ignore armour, causes non-lethal Damage), formaldehyde Want to collect artifacts from this world, ensuring they are undamaged.

Science-Mystic, Lyonelle

GD 4

Ceramic staff ( long), case of technological wonders containing alchemical lamps (impossibly bright), flasks of acid ( Damage each round until washed, ignoring armour), magnets, springs, and glue

Silver Ghoul

GD 6 A2(metallic body)

Claws and teeth (), bone-melting scream ( slow, ignore armour, once per day each) Wants to be left alone in their cave.

Brick Giant

GD 4

A3 (brickwork), count as a structure Crush ( slow) or sweep ( slow blast) Voice like a cement mixer. Only knows words that a building would know. Wants to destroy all other structures.