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The Tournament

Myth

Mythic Bastionland · p.137

Open source p.137
d6 index: 55 d12 index: 77

Index: d6=5 · d12=7

The

Tournament

Tween cog and blade, a challenge thrown

Blood must beat bronze, its mettle shown

From Omen 3 onwards, when an Omen is rolled a horn is heard across the Realm. The Company only encounter the Omen when they return to the Seat of Power, where the Tournament is being held. Ignore further Omens from this Myth until they do so.

Omens

0 of 6 encountered

Cast

Nimiod, Genius Tinkerer

GD 2

Fine sword (), layered silks, focused eyes

Clockwork Knight

GD 6 A4(metal body, copper plate, helm, shield)

Fine sword (), shield () Follows Nimiod’s verbal commands. Grinding voice, imitating knightliness. Subject to one quirk (see below).

Clockwork Champion

As above, but knows all Feats, has a fine longsword ( hefty),will disobey Nimiod in order to preserve its own life and honour.

Clockwork Quirks
d6
1Ignore Mortal WoundsBoasts and taunts
2Cannot be disarmedStrict etiquette
3Human-like voiceCunning fighter
4Mean arm (can *Smite)*Soulless intimidation
5Real skull for headShowboats for crowd
6Extra fast (can *Deny)*Stiff and jerky

Dwelling: Nomad camp~Sanctum: Tranquil waterfall~Monument: Ancient throne~Hazard: Dust storm~Curse: Pond mirage~Ruin: Looted caravan