The Tournament
MythMythic Bastionland · p.137
Open source p.137Index: d6=5 · d12=7
The
Tournament
Tween cog and blade, a challenge thrown
Blood must beat bronze, its mettle shown
From Omen 3 onwards, when an Omen is rolled a horn is heard across the Realm. The Company only encounter the Omen when they return to the Seat of Power, where the Tournament is being held. Ignore further Omens from this Myth until they do so.
Omens
0 of 6 encounteredCast
Nimiod, Genius Tinkerer
Fine sword (), layered silks, focused eyes
Clockwork Knight
Fine sword (), shield () Follows Nimiod’s verbal commands. Grinding voice, imitating knightliness. Subject to one quirk (see below).
Clockwork Champion
As above, but knows all Feats, has a fine longsword ( hefty),will disobey Nimiod in order to preserve its own life and honour.
| Clockwork Quirks | ||
|---|---|---|
| d6 | ||
| 1 | Ignore Mortal Wounds | Boasts and taunts |
| 2 | Cannot be disarmed | Strict etiquette |
| 3 | Human-like voice | Cunning fighter |
| 4 | Mean arm (can *Smite)* | Soulless intimidation |
| 5 | Real skull for head | Showboats for crowd |
| 6 | Extra fast (can *Deny)* | Stiff and jerky |
Dwelling: Nomad camp~Sanctum: Tranquil waterfall~Monument: Ancient throne~Hazard: Dust storm~Curse: Pond mirage~Ruin: Looted caravan